Friday, October 06, 2006

Rules Clarification: Non-Career Skills & Talents

For the most part in Warhammer, you're limited to chosing skills and talents that come with your career, but there IS a way to buy others. In short, you need to get GM permission before you can buy them, and if you do, they cost 200 exp. points (instead of the usual 100). It's not something that should be done often, but if there's a skill or talent you really think your character should have and it didn't come with your career, let me know and we'll see what we can do.

As an example, Randy wanted to take the Gamble skill for Fimgon since gambling was part of his backstory. Makes complete sense, and Gambling is hardly a skill likely to cause any game imbalance. Combat skills like Dodge Blow and talents like Strike to Injure are a lot less likely to be OK'ed. Those are skills you usually have to learn through some sort of formal military training, so unless you've got a reaaaaaally good reason, you'll have to wait till you hit an appropriate career for 'em.

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