Name: Fimgon
Race: Dwarf
Gender: Male
Current Career: Smuggler
Experience: 800 (0 unspent)
Height: 5'2"
Weight: 95 lbs
Age: 115
Eye Color: Copper
Hair Color: Blue-Black
Star Sign: N/A
Favored Deity: Ranald
Dooming: N/A
Siblings: 1 brother
Birthplace: Karak Norn (Grey Mountains)
Distinguishing Marks: Distinctive Gait
Starting Profile (Main)/Possible Advances/Current Profile
WS 41 / 5 / 41
BS 29 / 5 / 29
S 32 / - / 32
T 40 / - / 40
AG 20 / 10** / 30
INT 33 / 10** / 43
WP 33 / - / 33
FEL 24 / 10** / 34
Starting Profile (Secondary)/Possible Advances/Current Profile
A 1 / - / 1
W 12 / 2 / 12
SB 3 / - / 3
TB 4 / - / 4
M 3 / - / 3
MAG 0 / - / 0
IP 0 / - / 0
FP 2 / - / 2
Basic Skills: Drive, Evaluate, Gamble, Gossip, Haggle, Perception, Row, Search, Silent Move, Swim
Advanced Skills: Common Knowledge (Dwarves), Speak Language (Khazalid), Speak Language (Reikspiel), Speak Language (Kislevian), Trade (Miner), Secret Signs (Thief)
Talents: Dwarfcraft, Grudge-Born Fury, Nightvision, Resistance to Magic, Stout-Hearted, Sturdy, Dealmaker
Weapons: Kislevian Hand Axe (Hand Weapon), Dagger
Armor: Leather Jack, Leather Skull Cap
Trappings: Torches (2), Sling Bag, Horse & Cart, 3 Sets of Human-Sized Clothes (beggar, merchant, noble), Ornamental Snuff Box
Money: 11 GC, 1 S
History:Fimgon was born into a prosperous and renowned family of miners in the dwarven land of Karak Norn. His father was wealthy, wise and strong, his brother a skilled miner and excellent teacher, his family name proud and true. Fimgon was assured of a happy, healthy, rich life as a miner. There were only two problems. One, he was terrible at mining. Two, he hated it with every fiber of his being.
Fimgon was taller and skinnier than most dwarves, and he was ruthlessly teased by those his own age and by his older brother. He would have been bullied, but he discovered a gift for talking himself out of trouble and making deals. In fact, as he grew older, he managed to adapt his role to something of the unofficial quartermaster for the other miners. They would pick up the slack on his work, and he would make sure they had extra food, the best beer, a visit from a lovely dwarven lass (not that a human would agree with that estimation) and other luxuries.
He was a dwarf, and so he learned the dwarven arts of physical combat and heavy drinking, but his eye was always on the door. One day, after a particularly successful round of gambling and dealing with the other miners, he had enough gold and goods to make his escape, and he did. Leaving a note confessing his eternal shame at failing his family, he resolved to live his life more as a human in the outer world, and to wander and see if he could find his place in the world. Though the Gods could be cruel, surely they wouldn't be so cruel as to place Fimgon in a world that had no place for him.
Fimgon traveled a great deal in these younger days, surviving by petty thievery and increasingly bold bargaining and dealmaking. Eventually, he landed with a group of warriors bound for their homeland of Kislev. Fimgon found a lot to like with these heavy-drinking, boisterous humans, and they reminded him of many of the qualities he liked in dwarves. He found himself adapting to their culture, wearing their clothes, speaking their language, studying their God, even drinking their beer! His first loyalty remained to dwarven ale, of course. But he would grudgingly admit that Kislev spirits were "a close second."
With Kislev as his base, Fimgon began traveling the world again, this time with an eye towards making his name and fortune. He became a smuggler by trade, sneaking goods across borders and underneath the noses of law enforcement. He traded heavily in Kislev goods, but very little was out of the question for him.
Unfortunately, as dwarves often do, Fimgon got greedy, and when an unusually large and beautiful selection of furs and jewels from a Kislev raid came into the town, he decided to take his big chance. He loaded them onto his cart and rushed across the border of his adopted homeland, never to return unless it was at the end of a Kislev pike, and wandered out into the world, alone and homeless again but a great deal richer.
A shame, then, and perhaps irony driven by the Gods, that he was robbed by bandits two days' out of Kislev, losing all of his ill-gotten gains and receiving naught but a crossbow bolt in his leg that provided him with a permanent limp in return. Now Fimgon was alone, homeless and broke, and this time he couldn't blame the Gods, but only his own greed. He resolved to care more for family and friends in the future, and returned to the life of a smuggler, working his way up from nothing one more time.
Advancement Tracker:
FEL (100), FEL (100), INT (100), INT (100), Non-Career Skill: Gamble (200), AGI (100), AGI (100)