Showing posts with label PC's. Show all posts
Showing posts with label PC's. Show all posts

Friday, September 29, 2006

Fimgon


Name: Fimgon
Race: Dwarf
Gender: Male
Current Career: Smuggler
Experience: 800 (0 unspent)
Height: 5'2"
Weight: 95 lbs
Age: 115
Eye Color: Copper
Hair Color: Blue-Black
Star Sign: N/A
Favored Deity: Ranald
Dooming: N/A
Siblings: 1 brother
Birthplace: Karak Norn (Grey Mountains)
Distinguishing Marks: Distinctive Gait

Starting Profile (Main)/Possible Advances/Current Profile

WS 41 / 5 / 41
BS 29 / 5 / 29
S 32 / - / 32
T 40 / - / 40
AG 20 / 10** / 30
INT 33 / 10** / 43
WP 33 / - / 33
FEL 24 / 10** / 34

Starting Profile (Secondary)/Possible Advances/Current Profile
A 1 / - / 1
W 12 / 2 / 12
SB 3 / - / 3
TB 4 / - / 4
M 3 / - / 3
MAG 0 / - / 0
IP 0 / - / 0
FP 2 / - / 2

Basic Skills: Drive, Evaluate, Gamble, Gossip, Haggle, Perception, Row, Search, Silent Move, Swim
Advanced Skills: Common Knowledge (Dwarves), Speak Language (Khazalid), Speak Language (Reikspiel), Speak Language (Kislevian), Trade (Miner), Secret Signs (Thief)
Talents: Dwarfcraft, Grudge-Born Fury, Nightvision, Resistance to Magic, Stout-Hearted, Sturdy, Dealmaker

Weapons: Kislevian Hand Axe (Hand Weapon), Dagger
Armor: Leather Jack, Leather Skull Cap
Trappings: Torches (2), Sling Bag, Horse & Cart, 3 Sets of Human-Sized Clothes (beggar, merchant, noble), Ornamental Snuff Box

Money: 11 GC, 1 S

History:Fimgon was born into a prosperous and renowned family of miners in the dwarven land of Karak Norn. His father was wealthy, wise and strong, his brother a skilled miner and excellent teacher, his family name proud and true. Fimgon was assured of a happy, healthy, rich life as a miner. There were only two problems. One, he was terrible at mining. Two, he hated it with every fiber of his being.

Fimgon was taller and skinnier than most dwarves, and he was ruthlessly teased by those his own age and by his older brother. He would have been bullied, but he discovered a gift for talking himself out of trouble and making deals. In fact, as he grew older, he managed to adapt his role to something of the unofficial quartermaster for the other miners. They would pick up the slack on his work, and he would make sure they had extra food, the best beer, a visit from a lovely dwarven lass (not that a human would agree with that estimation) and other luxuries.

He was a dwarf, and so he learned the dwarven arts of physical combat and heavy drinking, but his eye was always on the door. One day, after a particularly successful round of gambling and dealing with the other miners, he had enough gold and goods to make his escape, and he did. Leaving a note confessing his eternal shame at failing his family, he resolved to live his life more as a human in the outer world, and to wander and see if he could find his place in the world. Though the Gods could be cruel, surely they wouldn't be so cruel as to place Fimgon in a world that had no place for him.

Fimgon traveled a great deal in these younger days, surviving by petty thievery and increasingly bold bargaining and dealmaking. Eventually, he landed with a group of warriors bound for their homeland of Kislev. Fimgon found a lot to like with these heavy-drinking, boisterous humans, and they reminded him of many of the qualities he liked in dwarves. He found himself adapting to their culture, wearing their clothes, speaking their language, studying their God, even drinking their beer! His first loyalty remained to dwarven ale, of course. But he would grudgingly admit that Kislev spirits were "a close second."

With Kislev as his base, Fimgon began traveling the world again, this time with an eye towards making his name and fortune. He became a smuggler by trade, sneaking goods across borders and underneath the noses of law enforcement. He traded heavily in Kislev goods, but very little was out of the question for him.

Unfortunately, as dwarves often do, Fimgon got greedy, and when an unusually large and beautiful selection of furs and jewels from a Kislev raid came into the town, he decided to take his big chance. He loaded them onto his cart and rushed across the border of his adopted homeland, never to return unless it was at the end of a Kislev pike, and wandered out into the world, alone and homeless again but a great deal richer.

A shame, then, and perhaps irony driven by the Gods, that he was robbed by bandits two days' out of Kislev, losing all of his ill-gotten gains and receiving naught but a crossbow bolt in his leg that provided him with a permanent limp in return. Now Fimgon was alone, homeless and broke, and this time he couldn't blame the Gods, but only his own greed. He resolved to care more for family and friends in the future, and returned to the life of a smuggler, working his way up from nothing one more time.

Advancement Tracker:
FEL (100), FEL (100), INT (100), INT (100), Non-Career Skill: Gamble (200), AGI (100), AGI (100)

Thursday, September 28, 2006

Kameena Kettlebright

Name: Kameena Kettlebright
Race: Halfling
Gender: Female
Current Career: Barber-Surgeon
Experience: 600
Height: 3'9"
Weight: 130 lbs
Age: 44
Eye Color: Dark Brown
Hair Color: Copper
Star Sign: The Broken Cart
Favored Deity: --
Dooming: "Green is thy undoer."
Siblings: 2 (1 sister, 1 brother)
Birthplace: The Moot
Distinguishing Marks: Missing tooth

Starting Profile (Main)/Possible Advances/Current Profile

WS 16 / 5 / 16
BS 42 / - / 42
S 22 / - / 22
T 27 / - / 27
AG 36 / 10** / 46
INT 36 / 10** / 46
WP 30 / 10* / 35
FEL 45 / 5* / 50

Starting Profile (Secondary)/Possible Advances/Current Profile
A 1 / - / 1
W 11 / 2 / 11
SB 2 / - / 2
TB 2 / - / 2
M 4 / - / 4
MAG 0 / - / 0
IP 0 / - / 0
FP 2 / - / 2

Basic Skills: Charm, Gossip, Haggle, Perception, Swim
Advanced Skills: Academic Knowledge (Genealogy/Heraldry), Common Knowledge (Halflings), Speak Language (Halfling), Speak Language (Reikspiel), Speak Language (Breton), Trade (Cook), Heal, Read/Write, Trade (Apothecary)
Talents: Night Vision, Resistance to Chaos, Specialist Weapon Group (Sling), Hearty, Savvy, Resilient, Surgery

Weapons: Axe, Dagger, Sling
Armor: Leather Jerkin
Trappings: Trade Tools (Barber-Surgeon), Rope (20 yards), Cooking Pot, Water Skin, Cloak, Pack, Blanket, Wooden Cutlery, 12 Matches, Crowbar, Pony with Saddle & Harness, Goat (Brunhilda), Rations (1 Week), 5 Wolf Tails
Money: 21 GC, 6 S, 200 P

History: Kameena Kettlebright, of the Gipfel Kettlebrights, is the second of three children. Her elder sister, Marilena, is a thief like their father, Axel, and her brother Oskar is a messenger based out of Salzenmund. Their mother, Heidi, is a burgher dealing mainly in good luck charms, religious relics, and collectible tankards, but she also serves as a fence for the goods brought in by Marilena and Axel. Kameena is unashamed of the source of her family's modest wealth, but has no interest in the family business beyond the standard halfling love of knick-knackery. She's a charismatic but vain halfling who takes very particular care of her hair and is fond of cutting, dying, braiding and shaving shapes into the hair on her feet. Her skill with razors, shears, and other blades is also evident in her cooking, which is given to much more intricate decoration than most halflings bother with, including shapes cut into pie crusts and turnips carved to resemble hydrangeas.

Unsettled by the lush countryside in the Moot (on her 10th birthday, her Dooming has been pronounced the color green), Kameena decided to make her way to a larger city, where she joined the Barber-Surgeon guild and expanded her love of cutting to include not just hair, but moles, boils and amputations as well. She's also been making some attempts at dentistry lately, which explains her missing right incisor, and picking up a little extra silver helping humans figure out their own ancestry. She's constantly amazed that not only do most humans barely know the names of their great-grandparents, they aren't even capable of reading the tax records or marriage and death records that might help them unlock these minor mysteries.

Monday, September 25, 2006

Nicodemus Drakenhof

Name: Nicodemus Drakenhof
Race: Human
Gender: Male
Current Career: Ferryman
Experience: 700 (0 unspent)
Height: 6'2"
Weight: 175 lbs
Age: 24
Eye Color: Gray-Blue
Hair Color: Dark Brown
Star Sign: Mummit the Fool
Favored Deity: Manann
Dooming: "The Gods will strike thee down."
Siblings: 1 younger sister (missing)
Birthplace: Wurtbad, Stirland
Distinguishing Marks: Facial tattoo of wave sigil of Manann; permanent scar on left arm from the bite of a Beastman

Starting Profile (Main)/Possible Advances/Current Profile

WS 38 / 5* / 43
BS 36 / 5* / 41
S 27 / 10** / 37
T 29 / 5* / 34
AG 32 / 5* / 37
INT 33 / 5* / 38
WP 33 / - / 33
FEL 32 / - / 32

Starting Profile (Secondary)/Possible Advances/Current Profile
A 1 / - / 1
W 11 / 2* / 12
SB 2 / - / 3
TB 2 / - / 3
M 4 / - / 4
MAG 0 / - / 0
IP 0 / - / 0
FP 3 / - / 3

Basic Skills: Charm, Marksman, Haggle, Intimidate, Perception, Row, Swim
Advanced Skills: Common Knowledge (The Empire) (+10%), Speak Language (Reikspiel), Secret Language (Ranger)
Talents: Resistance to Disease, Sixth Sense, Marksman, Street Fighting

Weapons: Crossbow, Short Bow, Mace (Hand Weapon), Dagger, Estalian Duelling Dagger (+5% WS)
Armor: Leather Jack, Leather Skullcap
Trappings: Waterskin, Flask with Healing Draught, Rations (1 Week), Wolf Tooth Necklace, Rucksack, Bone Dice, Bandit Mask, Lars' Fur-Collared Cloak, 3 Vials Unknown Liquid, Reward Bills, Net, Manacles
Money: 23 GC, 13 S, 110 P

History: "My name is Nicodemus Drakenhof and I was born 24 years ago in the city of Wurtbad, the capital of Stirland. It is a large city and frequented by the higher classes of the lands who come for the city's hot springs and the high quality of the taverns and inns. My family was the owner of one of the town inns, which was quaint, well-kept, and my home. It seems so long ago that I have actually seen it with my own eyes. The reason for this is that my father and mother were slain as suspected spies by the Grant Count Alberich Haupt-Anderssen. Not only that, but my younger sister, Klara, was taken as well. Out of fear, I fled the land, catching a ride with a ferry moving along the River Stir. With the deaths of my parents and my faith in the government tarnished, I slipped into dispair, becoming solemn and taciturn. The only thing that kept me sane was my faith in Sigmar and my newfound desire to please the god of the oceans, Manann. He himself bestowed upon me a gift, a sixth sense so that I can now sense dangers that might bring me injury before they happen. I was taken under Captain Lutzen's wing and was trained as a ferryman, but now the rumblings of revenge course through my veins and I have departed the seas and rivers to find Klara. With crossbow in hand and a keen eye for targetting, I aim to have my revenge."

Advancement Tracker:
BS (100), WS (100), S (100), S (100), T (100), INT (100), W (100), Ag (100)

Sunday, September 17, 2006

Bargrimm

Name: Bargrimm (given name: Albert Riemund)
Race: Human
Gender: Male
Current Career: Miner
Experience: 700 (0 unspent)
Height: 5'6"
Weight: 180 lbs
Age: 23
Eye Color: Brown
Hair Color: Brownish Blond
Star Sign: The Drummer
Favored Deity: Sigmar
Dooming: "Water will be thy nemesis"
Siblings: 1 older brother (deceased)
Birthplace: Tierhügel, Wissenland
Distinguishing Marks: Full beard; no right ring finger

Starting Profile (Main)/Possible Advances/Current Profile

WS 36 / 5* / 41
BS 33 / 5 / 33
S 35 / 10** / 45
T 42 / 5* / 47
AG 35 / - / 35
INT 35 / 5* / 40
WP 37 / 5 / 37
FEL 31 / - / 31

Starting Profile (Secondary)/Possible Advances/Current Profile
A 1 / - / 1
W 13 / 2** / 15
SB 3 / - / 4
TB 3 / - / 4
M 4 / - / 4
MAG 0 / - / 0
IP 0 / - / 0
FP 2 / - / 2

Basic Skills: Concealment, Gossip, Outdoor Survival, Perception, Scale Sheer Surface
Advanced Skills: Animal Care, Common Knowledge (The Empire), Navigation, Speak Language (Reikspiel), Trade (Prospector)
Talents: Cool-Headed, Orientation, Resist Magic, Warrior Born, Specialist Weapon Group (Two-Handed), Very Resilient

Weapons: Two-Handed Pick, Hammer (Hand Weapon), Dagger
Armor: Leather Jack, Leather Skullcap
Trappings: Mining Pick, Spade, Storm Lantern, Lamp Oil, Cloak, Pack, Blanket, Wooden Cup, Wooden Cutlery, Water Skin, 10 Matches, Rope (20 Yards), Rations (1 Week), Wolfskin Cloak, Average Lock, Dog (Gretta)
Money: 24 GC, 7 S, 10 P

History: My name is Albert Riemund, but I haven't heard it in ten years. I grew up in Wissenland with my father and older brother, Darren until my thirteenth birthday when the mines collapsed. I lost my father, my brother, a finger, and a piece of my humanity that day.
Dwarves are quite commenplace in the mines around Wissenland, and my father, being a miner, was well known and respected by those dwarves. There were even rumors that our family might have had a bit of a dwarven lineage. The dwarven men of the mining camps became my only family, and I took quickly to the ways of the dwarves (I never did master the language or the tolerance for alcohol).
I left the mining camps in my sixteenth year to find any blood family I might have left. My mother spoke of family in the Empire before she was taken by the fever when I was five. I have been travelling for seven years now, and I am no closer to my goal. Maybe it is time to just return to the mines of Wissenland.

Timeline:
2499 Born in Tierhügel, Wissenland as Albert Riemund.
2504 Mother dies; Albert is 5
2512 At age 13, Albert loses brother and father to the same mining accident that costs him his finger. He continues to ply his trade alongside humans and dwarves in the Grey Mountains for 3 more years. Adopts the dwarven name of Bargrimm.
2515 Albert leaves home at age 16 looking for rumored blood relatives.
2522 (present) Seven years of searching have passed with no success, when he encounters a halfling name Kameena who might be able to help.
Advancement Tracker:
WS (100), S (100), T (100), W (100), W (100), Talent: Very Resilient (100), S (100), Int (100)